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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for 1-2-4-All.
Facilitation
1-2-4-All
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
LowLowMediumMedium
Timedifferent
1-2 Tage10-20 min30-60 min je Interview1-2 h je Session
Participantsdifferent
10-304-100+5-10 InterviewsBased on research question
Formatdifferent
AsyncWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsIdea List, Shared Insights, Emergent ThemesSolution Feedback, Objection List, Validation NotesUsability Issues, Severity List, Recommendations
Tagsno overlap
UXNavigationFindabilityValidation
FacilitationInclusionIdeation
ValidationInterviewsPrototype
ValidationUXPrototype
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