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| Criterion | ![]() UX Research First-click Testing | ![]() Facilitation 1-2-4-All | ![]() Product Discovery Solution Interview | ![]() UX Research Usability Testing |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When many people in a group too rarely get to speak, 1-2-4-All distributes thinking time more fairly. The format builds participation step by step and makes quiet or still-unformed thoughts usable faster. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 1-2 Tage | 10-20 min | 30-60 min je Interview | 1-2 h je Session |
Participantsdifferent | 10-30 | 4-100+ | 5-10 Interviews | Based on research question |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Idea List, Shared Insights, Emergent Themes | Solution Feedback, Objection List, Validation Notes | Usability Issues, Severity List, Recommendations |
Tagsno overlap | UXNavigationFindabilityValidation | FacilitationInclusionIdeation | ValidationInterviewsPrototype | ValidationUXPrototype |



