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| Criterion | ![]() Knowledge Modeling Feynman Technique | ![]() DevOps Game Day | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | High | Low | Low |
Timedifferent | 20-60 min | Halber Tag | 45–75 min | 30-60 min |
Participantsdifferent | 1 | 5-20 | Team members involved | 3-10 |
Formatdifferent | Async | Workshop | Workshop | Workshop |
Outputdifferent | Plain-language Explanation, Knowledge Gaps, Study Notes | Simulation Notes, Gaps List, Updated Runbooks | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items |
Tagsno overlap | LearningKnowledgeUnderstanding | ResilienceOperationsIncident | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection |



