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Criterion
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Purposedifferent
The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.
Complexitysame
LowLowLowLow
Timedifferent
20-60 min1-2 h30-60 minUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter
Participantsdifferent
12-83-12Scrum Team
Formatdifferent
AsyncWorkshopWorkshopWorkshop
Outputdifferent
Plain-language Explanation, Knowledge Gaps, Study NotesDomain Story, Glossary Notes, Process NarrativeStart Stop Continue Board, Improvement ActionsImprovement actions, Team agreements
Tagsno overlap
LearningKnowledgeUnderstanding
KnowledgeDomain-Driven DesignProcess
RetrospectiveImprovementTeamReflection
RetrospectiveImprovementLearning
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