methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitysame
LowLowLowLow
Timedifferent
20-60 min45–75 min45-90 min30-60 min
Participantsdifferent
1Team members involved3-103-12
Formatdifferent
AsyncWorkshopWorkshopWorkshop
Outputdifferent
Plain-language Explanation, Knowledge Gaps, Study Notes4Ls Board, Learning Themes, Improvement ActionsDelegation Board, Decision Boundaries, Role AgreementsStart Stop Continue Board, Improvement Actions
Tagsno overlap
LearningKnowledgeUnderstanding
RetrospectiveLearningReflectionTeam
AutonomyRolesTeam
RetrospectiveImprovementTeamReflection
Add more methods