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Criterion
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
MediumLowHighLow
Timedifferent
1-5 Tage30–60 min per interview1-4 Wochen25-40 min
Participantsdifferent
Nutzertraffic1 participant per interview1-61-5
Formatdifferent
AsyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Click Data, Interest Signal, Learning DecisionInterview Notes, Themes, Insight SummaryExperiment results, Decision log, Learning summaryLearning Card with evidence and next action
Tagsno overlap
ValidationExperimentsDemandDiscovery
QualitativeResearchCustomerDiscovery
ExperimentsGrowthAnalyticsValidation
ExperimentsValidationDiscoveryLearning
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