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| Criterion | ![]() Product Discovery Fake Door Test | ![]() Agile Example Mapping | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | 1-5 Tage | 30-60 min | 1-4 Wochen | 25-40 min |
Participantsdifferent | Nutzertraffic | 3-7 | 1-6 | 1-5 |
Formatdifferent | Async | Workshop | Async | Workshop + async |
Outputdifferent | Click Data, Interest Signal, Learning Decision | Example Map, Acceptance Criteria, Open Questions | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action |
Tagsno overlap | ValidationExperimentsDemandDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning |



