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| Criterion | ![]() Product Discovery Fake Door Test | ![]() UX Design Customer Journey Canvas | ![]() Product Discovery Concierge MVP | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-5 Tage | 1-3 h | 1-4 Wochen | 25-40 min |
Participantsdifferent | Nutzertraffic | 3-10 | 3-10 Kunden | 1-5 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Click Data, Interest Signal, Learning Decision | Customer Journey Canvas, Pain Points, Experience Opportunities | Concierge Learnings, Service Blueprint, MVP Risks | Learning Card with evidence and next action |
Tagsno overlap | ValidationExperimentsDemandDiscovery | JourneyCustomerService designCanvas | MVPValidationServiceDiscovery | ExperimentsValidationDiscoveryLearning |



