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| Criterion | ![]() Product Discovery Experiment Canvas | ![]() UX Research First-click Testing | ![]() Product Discovery Test Card | ![]() Product Discovery MVP Test Matrix |
|---|---|---|---|---|
Purposedifferent | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 30-60 min | 1-2 Tage | 20-35 min | 45-75 min |
Participantsdifferent | 1-5 | 10-30 | 1-5 | 2-8 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop |
Outputdifferent | Completed Experiment Canvas, Success Metric | Click Heatmap, Success Rate, Design Recommendations | Test Card with a pre-set threshold | Test Matrix, Test Plan |
Tags1 shared | ExperimentsValidationDiscoveryHypothesis | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryOptions |



