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Criterion
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
Purposedifferent
When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.
Complexitydifferent
LowLowMediumLow
Timedifferent
30-60 min1-2 Tage1-5 Tage20-35 min
Participantsdifferent
1-510-30Nutzertraffic1-5
Formatdifferent
Workshop + asyncAsyncAsyncWorkshop + async
Outputdifferent
Completed Experiment Canvas, Success MetricClick Heatmap, Success Rate, Design RecommendationsClick Data, Interest Signal, Learning DecisionTest Card with a pre-set threshold
Tags1 shared
ExperimentsValidationDiscoveryHypothesis
UXNavigationFindabilityValidation
ValidationExperimentsDemandDiscovery
ExperimentsValidationDiscoveryHypothesis
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