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| Criterion | ![]() Facilitation Expectation Mapping | ![]() Agile Bucket System | ![]() Team Design Team Topologies Interaction Modes | ![]() Agile Planning Poker |
|---|---|---|---|---|
Purposedifferent | When roles, interfaces, or projects fail because of differing expectations, Expectation Mapping surfaces these differences. It shows what each side takes for granted and where the pictures diverge. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 45-90 min | 30-90 min | Half day | 2-5 min je Item |
Participantsdifferent | 3-12 | 3-12 | Team-Leads plus Architecture | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Expectation Map, Alignment Notes, Agreements | Bucketed Backlog, Relative Estimates, Split Candidates | Interaction Heat Map, Agreements per Pair | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | AlignmentStakeholdersTeam | EstimationBacklogRelative sizing | TeamAlignmentCollaborationOrganization | EstimationAgileRelative sizingTeam |



