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| Criterion | ![]() Agile Example Mapping | ![]() UX Research User Interviews | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30-60 min | 30–60 min per interview | 1-5 Tage | 25-40 min |
Participantsdifferent | 3-7 | 1 participant per interview | Nutzertraffic | 1-5 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Interview Notes, Themes, Insight Summary | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | QualitativeResearchCustomerDiscovery | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



