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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
LowLowMediumLow
Timedifferent
30-60 min30–60 min per interview1-5 Tage25-40 min
Participantsdifferent
3-71 participant per interviewNutzertraffic1-5
Formatdifferent
WorkshopWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsInterview Notes, Themes, Insight SummaryClick Data, Interest Signal, Learning DecisionLearning Card with evidence and next action
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
QualitativeResearchCustomerDiscovery
ValidationExperimentsDemandDiscovery
ExperimentsValidationDiscoveryLearning
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