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| Criterion | ![]() Agile Example Mapping | ![]() Agile Three Amigos | ![]() UX Research User Interviews | ![]() UX Research Personas |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 30-60 min | 15-30 min | 30–60 min per interview | 1-3 Tage |
Participantsdifferent | 3-7 | 3 | 1 participant per interview | Internes Team |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Clarified Story, Test Examples, Open Questions | Interview Notes, Themes, Insight Summary | Persona Profiles, Needs Summary, Scenario Notes |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | CollaborationBehavior-Driven DevelopmentQualityRefinement | QualitativeResearchCustomerDiscovery | ResearchCustomerSynthesis |



