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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitysame
LowLowLowLow
Timedifferent
30-60 min15-30 min30-60 min30-60 min
Participantsdifferent
3-733-123-10
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsClarified Story, Test Examples, Open QuestionsStart Stop Continue Board, Improvement ActionsEmotion Board, Themes, Action Items
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
CollaborationBehavior-Driven DevelopmentQualityRefinement
RetrospectiveImprovementTeamReflection
RetrospectiveTeamReflection
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