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| Criterion | ![]() Agile Example Mapping | ![]() Agile Three Amigos | ![]() Operations DMAIC | ![]() Innovation Brainwriting |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | For a process problem with fluctuating performance, the method brings analysis and improvement into a disciplined sequence. It creates a framework in which numbers, causes, and control come together. | When loud voices or hierarchy distort the idea search, the method creates a quiet entry into joint development. It gives everyone thinking space and gathers contributions without social brakes, making diversity more visible and easier to build on. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 30-60 min | 15-30 min | 2-12 Wochen | 15-30 min |
Participantsdifferent | 3-7 | 3 | 3-10 | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Clarified Story, Test Examples, Open Questions | Project Charter, Measurement Plan, Cause Analysis, Control Plan | Idea sheets, Expanded concepts, Prioritized list |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | CollaborationBehavior-Driven DevelopmentQualityRefinement | Continuous improvementQualityProcess improvement | BrainstormingCollaborationInclusionIdeas |



