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| Criterion | ![]() Agile Example Mapping | ![]() Agile Three Amigos | ![]() Innovation Design Charrette | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30-60 min | 15-30 min | Halber Tag bis mehrere Tage | 20-40 min pro Story |
Participantsdifferent | 3-7 | 3 | 10-50 | 3-6 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Clarified Story, Test Examples, Open Questions | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Acceptance Criteria, Story Update |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | CollaborationBehavior-Driven DevelopmentQualityRefinement | BrainstormingWorkshopCollaborationIdeation | AgileRequirementsRefinementBehavior-Driven Development |



