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| Criterion | ![]() Agile Example Mapping | ![]() UX Research Personas | ![]() Product Discovery Opportunity Solution Tree | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 30-60 min | 1-3 Tage | 1-2 h Setup, laufend | 20-40 min pro Story |
Participantsdifferent | 3-7 | Internes Team | 2-6 | 3-6 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Persona Profiles, Needs Summary, Scenario Notes | Opportunity Solution Tree, Experiment Backlog, Learning Log | Acceptance Criteria, Story Update |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ResearchCustomerSynthesis | DiscoveryOutcomesExperimentsOpportunity | AgileRequirementsRefinementBehavior-Driven Development |



