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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration for PDCA Cycle.
Operations
PDCA Cycle
Paper illustration for DMAIC.
Operations
DMAIC
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.For an improvement that still has to prove itself in everyday work, the method runs it through small learning loops. It connects planning, checking, and standardization into a repeatable learning mode.For a process problem with fluctuating performance, the method brings analysis and improvement into a disciplined sequence. It creates a framework in which numbers, causes, and control come together.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.
Complexitydifferent
LowLowHighLow
Timedifferent
30-60 min1 h bis mehrere Wochen2-12 Wochen15-30 min
Participantsdifferent
3-71-83-103
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsPDCA Log, Experiment Plan, Learning Outcome, Standard ChangeProject Charter, Measurement Plan, Cause Analysis, Control PlanClarified Story, Test Examples, Open Questions
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
Continuous improvementLeanExperiments
Continuous improvementQualityProcess improvement
CollaborationBehavior-Driven DevelopmentQualityRefinement
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