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| Criterion | ![]() Agile Example Mapping | ![]() Facilitation Fishbowl Discussion | ![]() Knowledge Modeling Peer Instruction | ![]() Agile Specification by Example |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. |
Complexitydifferent | Low | Medium | Medium | Medium |
Timedifferent | 30-60 min | 45-90 min | 10-20 min je Frage | 60-90 min pro Feature |
Participantsdifferent | 3-7 | 8-80 | 6-50 | 3-6 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Discussion Insights, Observed Tensions, Follow-up Questions | Concept Questions, Vote Results, Learning Notes | Example Table, Acceptance Tests |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | FacilitationDialogueLarge group | LearningDialogueFacilitation | AgileRequirementsExamplesBehavior-Driven Development |



