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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
EventStorming on a long working surface: colored event cards form a business flow, friction points are marked, and a boundary separates different areas of responsibility.
Domain Modeling
EventStorming
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
A paper-based illustration representing Event Modeling with its core stages and visible working result.
Knowledge Modeling
Event Modeling
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic.
Complexitydifferent
LowMediumLowMedium
Timedifferent
30-60 min2-8 h20-40 min pro Story2-6 h
Participantsdifferent
3-75-123-62-8
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsEvent Timeline, Ubiquitous Language, Boundaries, Open QuestionsAcceptance Criteria, Story UpdateEvent Model, UI Flow, Commands, Read Models
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
Domain-Driven DesignEventsDiscoveryWorkshop
AgileRequirementsRefinementBehavior-Driven Development
EventsBlueprintDomain-Driven DesignBehavior
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