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| Criterion | ![]() Agile Example Mapping | ![]() Operations DMAIC | ![]() Agile Specification by Example | ![]() Agile Three Amigos |
|---|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | For a process problem with fluctuating performance, the method brings analysis and improvement into a disciplined sequence. It creates a framework in which numbers, causes, and control come together. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. |
Complexitydifferent | Low | High | Medium | Low |
Timedifferent | 30-60 min | 2-12 Wochen | 60-90 min pro Feature | 15-30 min |
Participantsdifferent | 3-7 | 3-10 | 3-6 | 3 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Project Charter, Measurement Plan, Cause Analysis, Control Plan | Example Table, Acceptance Tests | Clarified Story, Test Examples, Open Questions |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | Continuous improvementQualityProcess improvement | AgileRequirementsExamplesBehavior-Driven Development | CollaborationBehavior-Driven DevelopmentQualityRefinement |



