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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Decision Tree method illustration showing its working structure
Decision Making
Decision Tree
Paper illustration of Specification by Example with a method-specific labelled workspace.
Agile
Specification by Example
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch.When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.
Complexitydifferent
LowMediumMediumLow
Timedifferent
30-60 min30-90 min60-90 min pro Feature15-30 min
Participantsdifferent
3-71-63-63
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsDecision Tree, Option Map, Assumption ListExample Table, Acceptance TestsClarified Story, Test Examples, Open Questions
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
DecisionTreeOptions
AgileRequirementsExamplesBehavior-Driven Development
CollaborationBehavior-Driven DevelopmentQualityRefinement
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