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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration of an eight-panel idea sheet with varied sketches beside a timer set to eight minutes.
Innovation
Crazy 8s
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of Acceptance Criteria Workshop with a method-specific labelled workspace.
Agile
Acceptance Criteria Workshop
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update.
Complexitysame
LowLowLowLow
Timedifferent
30-60 min8-15 min15-30 min20-40 min pro Story
Participantsdifferent
3-71-1033-6
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsSketch Set, Idea Shortlist, Direction OptionsClarified Story, Test Examples, Open QuestionsAcceptance Criteria, Story Update
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
BrainstormingSketchingSpeedDivergenceDesign sprint
CollaborationBehavior-Driven DevelopmentQualityRefinement
AgileRequirementsRefinementBehavior-Driven Development
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