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Criterion
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Three Amigos method illustration showing its working structure
Agile
Three Amigos
A 5 Whys working surface connects an observable problem with evidenced causes, marked uncertainty and concrete countermeasures with ownership.
Operations
5 Whys
Purposedifferent
When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.For a complex deviation with several people involved, the method bundles problem, analysis, and decision onto one page. It creates a shared working space where causes, countermeasures, and follow-up fit together.When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.For a single, hard-to-explain deviation, the method exposes the causal chain behind the visible symptom. It keeps the cause open until a controllable condition emerges instead of a mere description.
Complexitydifferent
LowMediumLowLow
Timedifferent
30-60 min45-90 min15-30 min15-30 min
Participantsdifferent
3-72-532-6
Formatdifferent
WorkshopWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Example Map, Acceptance Criteria, Open QuestionsA3 Report, Action Plan, Root Cause AnalysisClarified Story, Test Examples, Open QuestionsRoot cause notes, Countermeasures
Tagsno overlap
Behavior-Driven DevelopmentRequirementsExamplesRefinement
LeanProblem solvingCoachingOperations
CollaborationBehavior-Driven DevelopmentQualityRefinement
Root causeIncidentLeanProblem solving
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