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| Criterion | ![]() Knowledge Modeling Event Modeling | ![]() Agile Planning Poker | ![]() Agile Bucket System | ![]() Agile Ideal Days |
|---|---|---|---|---|
Purposedifferent | Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 2-6 h | 2-5 min je Item | 30-90 min | 15-60 min |
Participantsdifferent | 2-8 | 3-9 | 3-12 | 2-9 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Event Model, UI Flow, Commands, Read Models | Relative Estimates, Assumption Notes, Split Candidates | Bucketed Backlog, Relative Estimates, Split Candidates | Ideal Day Estimates, Assumption Notes, Capacity Caveats |
Tagsno overlap | EventsBlueprintDomain-Driven DesignBehavior | EstimationAgileRelative sizingTeam | EstimationBacklogRelative sizing | EstimationEffortAgile |



