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| Criterion | ![]() Systems Thinking Evaporating Cloud | ![]() DevOps Incident Command | ![]() Systems Thinking Future Reality Tree | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | The method makes visible why two seemingly incompatible demands arise and which assumption must be tested to resolve the conflict. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Medium | High | High |
Timedifferent | 60-120 min | As needed | 2-4 h | Halber Tag |
Participantsdifferent | 2-8 | 4-15 | 3-8 | 5-20 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Conflict Cloud, Assumption List, Breakthrough Ideas, Next Experiments | Incident Log, Action Tracker, Stakeholder Updates | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | Theory of ConstraintsAssumptionsSystems thinking | IncidentOperationsReliability | Theory of ConstraintsSystems thinkingChange | ResilienceOperationsIncident |



