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| Criterion | ![]() Systems Thinking Evaporating Cloud | ![]() UX Design Design Studio | ![]() Systems Thinking Future Reality Tree | ![]() Innovation Design Charrette |
|---|---|---|---|---|
Purposedifferent | The method makes visible why two seemingly incompatible demands arise and which assumption must be tested to resolve the conflict. | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. |
Complexitydifferent | Medium | Medium | High | Medium |
Timedifferent | 60-120 min | 1-3 h | 2-4 h | Halber Tag bis mehrere Tage |
Participantsdifferent | 2-8 | 3-8 | 3-8 | 10-50 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Conflict Cloud, Assumption List, Breakthrough Ideas, Next Experiments | Sketches, Concept Directions, Design Decisions | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction |
Tagsno overlap | Theory of ConstraintsAssumptionsSystems thinking | SketchingCollaborationIdeation | Theory of ConstraintsSystems thinkingChange | BrainstormingWorkshopCollaborationIdeation |



