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| Criterion | ![]() UX Research Empathy Mapping | ![]() UX Research First-click Testing | ![]() Product Discovery Problem Interview | ![]() Domain Modeling EventStorming |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 30–60 min | 1-2 Tage | 30-60 min je Interview | 2-8 h |
Participantsdifferent | 4-8 | 10-30 | 5-12 Interviews | 5-12 |
Formatdifferent | Workshop | Async | Workshop + async | Workshop |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Click Heatmap, Success Rate, Design Recommendations | Problem Evidence, Risk Notes, Customer Segments | Event Timeline, Ubiquitous Language, Boundaries, Open Questions |
Tagsno overlap | SynthesisQualitativeWorkshop | UXNavigationFindabilityValidation | DiscoveryInterviewsValidation | Domain-Driven DesignEventsDiscoveryWorkshop |



