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| Criterion | ![]() UX Research Empathy Mapping | ![]() UX Research First-click Testing | ![]() Facilitation Decision Jam | ![]() Operations Kepner-Tregoe |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | For a disturbance that's hard to pin down, the method cleanly separates problem, cause, and decision. It reduces mixing when symptoms allow several interpretations. |
Complexitydifferent | Low | Low | Low | High |
Timedifferent | 30–60 min | 1-2 Tage | 60-90 min | 2-8 h |
Participantsdifferent | 4-8 | 10-30 | 4-10 | 2-8 |
Formatdifferent | Workshop | Async | Workshop | Workshop + async |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Click Heatmap, Success Rate, Design Recommendations | Problem Cluster, Prioritized Challenge, Experiment | Problem Analysis, Decision Analysis, Risk Plan |
Tagsno overlap | SynthesisQualitativeWorkshop | UXNavigationFindabilityValidation | FacilitationDecisionProblem solvingWorkshop | Problem solvingRoot causeDecisionOperations |



