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| Criterion | ![]() UX Research Empathy Mapping | ![]() Knowledge Modeling Event Modeling | ![]() Product Discovery Experiment Canvas | ![]() Domain Modeling EventStorming |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 30–60 min | 2-6 h | 30-60 min | 2-8 h |
Participantsdifferent | 4-8 | 2-8 | 1-5 | 5-12 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Event Model, UI Flow, Commands, Read Models | Completed Experiment Canvas, Success Metric | Event Timeline, Ubiquitous Language, Boundaries, Open Questions |
Tagsno overlap | SynthesisQualitativeWorkshop | EventsBlueprintDomain-Driven DesignBehavior | ExperimentsValidationDiscoveryHypothesis | Domain-Driven DesignEventsDiscoveryWorkshop |



