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| Criterion | ![]() UX Research Empathy Mapping | ![]() Innovation Design Thinking | ![]() Innovation Design Sprint | ![]() UX Research Personas |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions. |
Complexitydifferent | Low | High | High | Medium |
Timedifferent | 30–60 min | 1 Tag bis mehrere Wochen | 4-5 Tage | 1-3 Tage |
Participantsdifferent | 4-8 | 4-10 | 5-8 | Internes Team |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Problem Statement, Prototype, Test Learnings | Prototype, Test Findings, Decision Rationale | Persona Profiles, Needs Summary, Scenario Notes |
Tagsno overlap | SynthesisQualitativeWorkshop | InnovationPrototypeResearch | Design sprintPrototypeValidationInnovation | ResearchCustomerSynthesis |



