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| Criterion | ![]() UX Research Empathy Mapping | ![]() Innovation Design Sprint | ![]() Product Discovery Concierge MVP | ![]() Domain Modeling EventStorming |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. |
Complexitydifferent | Low | High | Medium | Medium |
Timedifferent | 30–60 min | 4-5 Tage | 1-4 Wochen | 2-8 h |
Participantsdifferent | 4-8 | 5-8 | 3-10 Kunden | 5-12 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Prototype, Test Findings, Decision Rationale | Concierge Learnings, Service Blueprint, MVP Risks | Event Timeline, Ubiquitous Language, Boundaries, Open Questions |
Tagsno overlap | SynthesisQualitativeWorkshop | Design sprintPrototypeValidationInnovation | MVPValidationServiceDiscovery | Domain-Driven DesignEventsDiscoveryWorkshop |



