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| Criterion | ![]() UX Research Empathy Mapping | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card | ![]() Product Discovery MVP Test Matrix |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. |
Complexitydifferent | Low | High | Low | Medium |
Timedifferent | 30–60 min | 1-4 Wochen | 25-40 min | 45-75 min |
Participantsdifferent | 4-8 | 1-6 | 1-5 | 2-8 |
Formatdifferent | Workshop | Async | Workshop + async | Workshop |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action | Test Matrix, Test Plan |
Tagsno overlap | SynthesisQualitativeWorkshop | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning | ExperimentsValidationDiscoveryOptions |



