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| Criterion | ![]() UX Research Empathy Mapping | ![]() Growth A/B Testing | ![]() Innovation Design Sprint | ![]() Product Discovery Smoke Test |
|---|---|---|---|---|
Purposedifferent | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. |
Complexitydifferent | Low | High | High | Low |
Timedifferent | 30–60 min | 1-4 Wochen | 4-5 Tage | 1-5 Tage |
Participantsdifferent | 4-8 | 1-6 | 5-8 | Nutzertraffic |
Formatdifferent | Workshop | Async | Workshop | Async |
Outputdifferent | Empathy Map, Assumptions List, Research Gaps | Experiment results, Decision log, Learning summary | Prototype, Test Findings, Decision Rationale | Interest Metrics, Conversion Signal, Learning Note |
Tagsno overlap | SynthesisQualitativeWorkshop | ExperimentsGrowthAnalyticsValidation | Design sprintPrototypeValidationInnovation | ValidationExperimentsDemandGrowth |



