View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Innovation Double Diamond | ![]() UX Research Usability Testing | ![]() Product Discovery Experiment Canvas | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Medium | Low | High |
Timedifferent | Wochen bis Monate | 1-2 h je Session | 30-60 min | 4-5 Tage |
Participantsdifferent | 3-12 | Based on research question | 1-5 | 5-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Usability Issues, Severity List, Recommendations | Completed Experiment Canvas, Success Metric | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ProcessDivergenceInnovation | ValidationUXPrototype | ExperimentsValidationDiscoveryHypothesis | Design sprintPrototypeValidationInnovation |



