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Criterion
Paper illustration of Double Diamond with its method-specific working model.
Innovation
Double Diamond
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
MediumHighLowLow
Timedifferent
Wochen bis MonateHalber Tag30-60 min45–75 min
Participantsdifferent
3-125-203-12Team members involved
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Problem Statement, Solution Options, Prototypes, Deliverables per PhaseSimulation Notes, Gaps List, Updated RunbooksStart Stop Continue Board, Improvement Actions4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
ProcessDivergenceInnovation
ResilienceOperationsIncident
RetrospectiveImprovementTeamReflection
RetrospectiveLearningReflectionTeam
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