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| Criterion | ![]() Innovation Double Diamond | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Medium | High | Low | Low |
Timedifferent | Wochen bis Monate | Halber Tag | 30-60 min | 45–75 min |
Participantsdifferent | 3-12 | 5-20 | 3-10 | Team members involved |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | ProcessDivergenceInnovation | ResilienceOperationsIncident | RetrospectiveTeamReflection | RetrospectiveLearningReflectionTeam |



