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| Criterion | ![]() Innovation Double Diamond | ![]() DevOps Game Day | ![]() Operations Kaizen Event | ![]() DevOps Incident Command |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | For a tightly scoped process segment with noticeable waste, the method bundles shared energy for change. It suits situations that call for fast learning loops and visible adjustments. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. |
Complexitydifferent | Medium | High | Medium | Medium |
Timedifferent | Wochen bis Monate | Halber Tag | 0.5-5 Tage | As needed |
Participantsdifferent | 3-12 | 5-20 | 4-10 | 4-15 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Simulation Notes, Gaps List, Updated Runbooks | Kaizen Charter, Waste List, Improvement Experiments, Standard Work Update | Incident Log, Action Tracker, Stakeholder Updates |
Tagsno overlap | ProcessDivergenceInnovation | ResilienceOperationsIncident | LeanContinuous improvementOperations | IncidentOperationsReliability |



