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Criterion
Paper illustration of Double Diamond with its method-specific working model.
Innovation
Double Diamond
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Purposedifferent
For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.
Complexitydifferent
MediumHighLowLow
Timedifferent
Wochen bis MonateHalber Tag45–75 min20-45 min
Participantsdifferent
3-125-20Team members involved3-12
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop + async
Outputdifferent
Problem Statement, Solution Options, Prototypes, Deliverables per PhaseSimulation Notes, Gaps List, Updated Runbooks4Ls Board, Learning Themes, Improvement ActionsLessons learned, Action items, Event summary
Tagsno overlap
ProcessDivergenceInnovation
ResilienceOperationsIncident
RetrospectiveLearningReflectionTeam
LearningOperationsImprovement
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