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| Criterion | ![]() Innovation Double Diamond | ![]() Agile Example Mapping | ![]() Innovation Contradiction Analysis | ![]() Agile Three Amigos |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | Wochen bis Monate | 30-60 min | 60-120 min | 15-30 min |
Participantsdifferent | 3-12 | 3-7 | 2-8 | 3 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Example Map, Acceptance Criteria, Open Questions | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Clarified Story, Test Examples, Open Questions |
Tagsno overlap | ProcessDivergenceInnovation | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ContradictionsInnovationProblem solving | CollaborationBehavior-Driven DevelopmentQualityRefinement |



