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| Criterion | ![]() Innovation Double Diamond | ![]() Innovation Design Thinking | ![]() Operations Getting Things Done | ![]() Operations Eat the Frog |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | With many open commitments and ideas in daily life, a reliable external storage system emerges. The method relieves the mind so priority and context don't have to compete in memory. | The method protects energy and attention for the task that creates the largest progress and is often postponed. |
Complexitydifferent | Medium | High | Medium | Low |
Timedifferent | Wochen bis Monate | 1 Tag bis mehrere Wochen | 1-2 h Setup, laufend | 15-90 min daily |
Participantsdifferent | 3-12 | 4-10 | 1 | 1 |
Formatdifferent | Workshop + async | Workshop | Async | Async |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Problem Statement, Prototype, Test Learnings | Action Lists, Project List, Review Routine | Priority Task, Completion Note, Daily Focus |
Tagsno overlap | ProcessDivergenceInnovation | InnovationPrototypeResearch | ProductivityPlanningTasksExecution | PrioritizationProductivityFocusExecution |



