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| Criterion | ![]() Innovation Double Diamond | ![]() Innovation Design Charrette | ![]() Agile Example Mapping | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | Wochen bis Monate | Halber Tag bis mehrere Tage | 30-60 min | 20-40 min pro Story |
Participantsdifferent | 3-12 | 10-50 | 3-7 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Example Map, Acceptance Criteria, Open Questions | Acceptance Criteria, Story Update |
Tagsno overlap | ProcessDivergenceInnovation | BrainstormingWorkshopCollaborationIdeation | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsRefinementBehavior-Driven Development |



