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| Criterion | ![]() Innovation Double Diamond | ![]() Innovation Crazy 8s | ![]() Innovation Design Sprint | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | Low | High | High |
Timedifferent | Wochen bis Monate | 8-15 min | 4-5 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-12 | 1-10 | 5-8 | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Sketch Set, Idea Shortlist, Direction Options | Prototype, Test Findings, Decision Rationale | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | ProcessDivergenceInnovation | BrainstormingSketchingSpeedDivergenceDesign sprint | Design sprintPrototypeValidationInnovation | InnovationPrototypeResearch |



