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| Criterion | ![]() Innovation Double Diamond | ![]() Innovation Contradiction Analysis | ![]() Agile Example Mapping | ![]() Agile Acceptance Criteria Workshop |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | Wochen bis Monate | 60-120 min | 30-60 min | 20-40 min pro Story |
Participantsdifferent | 3-12 | 2-8 | 3-7 | 3-6 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Example Map, Acceptance Criteria, Open Questions | Acceptance Criteria, Story Update |
Tagsno overlap | ProcessDivergenceInnovation | ContradictionsInnovationProblem solving | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsRefinementBehavior-Driven Development |



