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| Criterion | ![]() Innovation Double Diamond | ![]() DevOps Blameless Postmortem | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | Wochen bis Monate | 30-90 min | 30-60 min | 30-60 min |
Participantsdifferent | 3-12 | 3-12 | 3-10 | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Postmortem Doc, Action Items, Timeline | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | ProcessDivergenceInnovation | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |



