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| Criterion | ![]() Innovation Double Diamond | ![]() DevOps Blameless Postmortem | ![]() Operations After-Action Review | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Medium | Low | High |
Timedifferent | Wochen bis Monate | 30-90 min | 20-45 min | Halber Tag |
Participantsdifferent | 3-12 | 3-12 | 3-12 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Postmortem Doc, Action Items, Timeline | Lessons learned, Action items, Event summary | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | ProcessDivergenceInnovation | Site Reliability EngineeringIncidentLearningReliability | LearningOperationsImprovement | ResilienceOperationsIncident |



