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| Criterion | ![]() Facilitation Dot Voting | ![]() UX Research First-click Testing | ![]() Innovation Design Sprint | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When a workshop has produced too many options and the group needs to condense quickly, dot voting makes preferences visible in a short time. It bundles individual votes into a solid signal for the next selection. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Low | Low | High | High |
Timedifferent | 5-15 min | 1-2 Tage | 4-5 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-20 | 10-30 | 5-8 | 4-10 |
Formatdifferent | Workshop | Async | Workshop | Workshop |
Outputdifferent | Ranked list, Consensus signal, Shortlist | Click Heatmap, Success Rate, Design Recommendations | Prototype, Test Findings, Decision Rationale | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | FacilitationVotingConsensusPrioritization | UXNavigationFindabilityValidation | Design sprintPrototypeValidationInnovation | InnovationPrototypeResearch |



