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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Knowledge Modeling Teach-back | ![]() Agile Starfish Retrospective | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | Teach-back checks whether an explanation actually got through to the other person. The method makes misunderstandings visible early and strengthens shared understanding in advisory and learning situations. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 5-20 min | 45-90 min | 45–75 min |
Participantsdifferent | 2-8 | 2-8 | 4-12 | Team members involved |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Understanding Check, Clarification Notes, Learning Gaps | Starfish Board, Practice Changes, Experiments | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | LearningUnderstandingCommunication | RetrospectiveImprovementExperimentsTeam | RetrospectiveLearningReflectionTeam |



