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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Knowledge Modeling Teach-back | ![]() Agile Mad Sad Glad | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | Teach-back checks whether an explanation actually got through to the other person. The method makes misunderstandings visible early and strengthens shared understanding in advisory and learning situations. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 5-20 min | 30-60 min | 45–75 min |
Participantsdifferent | 2-8 | 2-8 | 3-10 | Team members involved |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Understanding Check, Clarification Notes, Learning Gaps | Emotion Board, Themes, Action Items | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | LearningUnderstandingCommunication | RetrospectiveTeamReflection | RetrospectiveLearningReflectionTeam |



