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| Criterion | ![]() Knowledge Modeling Domain Storytelling | ![]() Agile Start Stop Continue | ![]() Agile 4Ls Retrospective | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 1-2 h | 30-60 min | 45–75 min | 45-90 min |
Participantsdifferent | 2-8 | 3-12 | Team members involved | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Domain Story, Glossary Notes, Process Narrative | Start Stop Continue Board, Improvement Actions | 4Ls Board, Learning Themes, Improvement Actions | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | KnowledgeDomain-Driven DesignProcess | RetrospectiveImprovementTeamReflection | RetrospectiveLearningReflectionTeam | RetrospectiveImprovementExperimentsTeam |



