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Criterion
A paper-based illustration representing Domain Storytelling with its core stages and visible working result.
Knowledge Modeling
Domain Storytelling
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
Purposedifferent
Domain Storytelling translates domain knowledge into a shared narrative of actors, objects, and workflows. It is especially useful when language, rules, and process understanding must be tightly connected.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.
Complexitysame
LowLowLowLow
Timedifferent
1-2 hUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter30-60 min45-90 min
Participantsdifferent
2-8Scrum Team3-104-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Domain Story, Glossary Notes, Process NarrativeImprovement actions, Team agreementsEmotion Board, Themes, Action ItemsStarfish Board, Practice Changes, Experiments
Tagsno overlap
KnowledgeDomain-Driven DesignProcess
RetrospectiveImprovementLearning
RetrospectiveTeamReflection
RetrospectiveImprovementExperimentsTeam
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